Enigma, 1v5 rampage sos249 dota 2

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Introduction
2.Pros / Cons
3.Malefice
4.Demonic Conversion
5.Midnight Pulse
6.Black Hole
7.Starting Items
8.Core
9.Extension
10.Utility Items
11.Luxury Items
12.Situational Items
13.Good Allies
14.Bad Enemies
15.When lớn pick Enigma
16.When not lớn pick Enigma
17.Jungling
18.How to lớn Jungle
19.Soloing
20.Support
21.Levelling black Hole
22.Sample Game:

Introduction

Enigma is a very flexible hero, able to support, push, solo or jungle as required. His legendary ultimate: đen Hole - is one of the strongest team fight powers in the game - able to disable the entire enemy team for 4 seconds if used correctly.However he is more than just his ultimate - Enigma is a capable stunner, và is able to farm extremely quickly thanks to his minions. This is very helpful as he requires more items than most tư vấn heroes in order to lớn be truly effective.

Pros / Cons

+ Extremely versatile+ Incredible Ultimate+ Good starting stats và gain+ Very high intelligence growth+ Fast attack và casting animations+ Good farming speed+ Good pusher- Spells have high mana cost- Needs a lot of farm for a non-carry hero- Very long cooldown on Ultimate (> 3 mins)- Often focused in team fights- Much better in jungle than lane- No escape mechanism until you get a blink dagger

Malefice

Part stun, part nuke, Malefice is an ideal ganking spell. It hits the enemy nhân vật with a series of mini-stuns over 6 seconds, with the stun length & damage scaling up as you level the spell.Its most useful attribute is it will stop someone from tping or blinking away, as it keeps interrupting/damaging them. Obviously this goes for heroes trying khổng lồ channel other spells. It can also really mess up retreats, as it makes it difficult for team mates to lớn stay together.However it is much less useful against heroes lượt thích Anti-Mage và

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Queen of Pain as the short duration of each stun will not stop them blinking away, & also gives players a chance to lớn purge it or become magic immune.The mana cost is also very high compared to the overall effect, & with it"s relatively long cooldown you should only use it when necessary.

Demonic Conversion

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One of Enigma"s signature spells, & also one of the most underrated. It gives him a lot of options in the early game, & boosts farming throughout. It can be targeted on any non-magic immune, non-hero unit - including most neutrals & siege creeps.The unit is instantly destroyed & replaced with 3 Eidolons (mini-Enigmas) who last for 35 seconds - this has many potential uses:- Farming
. You instantly receive the gold for the unit destroyed, và units last hit by your minions.- Denying. You can instantly kill one of your own creeps, pulling back the lane & denying the gold to the enemy.- Pushing. Eidolons split, heal & double their numbers every 6 attacks, allowing you to lớn quickly push back a lane and take down towers. You dont even have to be there if it looks dangerous!- Bodyguards. In the early game Eidolons are quite powerful relative khổng lồ enemy heroes, giving you a lot of lane presence and potential damage.- Jungling. Eidolons can be used to allow Enigma khổng lồ farm the jungle from the start, with a little micromanagement. Generally you just need to lớn rotate your Eidolons to mô tả the damage và stop them being killed outright.Bear in mind that Eidolons are not magic immune (they have một nửa resistance), và return a reasonable bounty (~30 gold) khổng lồ enemy heroes who last hit them. Eidolons will also auto-attack, so you need to lớn manage them carefully when laning. Eidolons will split every 6 attacks against enemy/neutral units, doubling their numbers and restoring their health.

Midnight Pulse

Midnight Pulse is an AOE damage spell, inflicting damage proportional to an opponents total health pool. This means that is scales extremely well in the late game, but is not particularly useful early on.For example, at cấp độ 3 it removes 5% of a heroes maximum health per second, so a hero with 1000 max hit points would chiến bại 50, while one with 3000 would thất bại 150 (both figures would be adjusted for magic resistance). If they were stuck in the AOE for the full 8 seconds this would equate lớn a lot of damage!In an ideal world we would be able lớn cast Midnight Pulse, & then follow it up immediately with black Hole to lock the enemy in place and inflict massive damage. In reality, its extremely difficult to vày this without being heavily focused. Midnight Pulse also has the useful side effect of destroying any trees in its AOE, making it especially useful on solo lanes khổng lồ avoid ganks, & to prevent juking heroes from escaping.Buying an Aghanim"s Scepter adds an additional Midnight Pulse effect khổng lồ your đen Holes.

Black Hole

Enigmas ultimate is one of the most well known và feared in Dota - capable of turning the game with a single spell. When activated, all enemy units around Enigma will be completely disabled và sucked towards him, inflicting a small amount of damage. đen holes stun bypasses any magical immunity - BKB, Linkens, etc will have no effect.Because of this, any team worth their salt will be gunning for you in a team fight, & trying to keep their distance from each other. black Hole is a channelling spell, so you can vì nothing else while casting it, và any stuns that hit you will break it. Getting your position right, và timing your ultimate are key - this takes practice & experience.To make it easier to get your position right, Blink Dagger is a very popular cửa nhà on Enigma, & also gives you an escape. Generally you want to remain hidden before a team fight, waiting for your moment khổng lồ appear in the middle of the enemy team và trap them all.One important thing to cảnh báo here is that its useless to lớn capture the entire enemy team in a perfect black Hole, if there are no allies present to lớn take advantage of it. Be sure khổng lồ communicate with your team, and pick the right moment to lớn go in.Black hole has an extremely long cooldown (200/190/180 seconds), so you have to be extremely careful about when to lớn use it - as you wont have the option again for a while & the enemy team will know it. In the early game its acceptable to use black Hole in ganks, as big team fights are relatively unlikely, and you probably havent got a Blink Dagger yet to lớn help with positioning. Later on its for special occasions only.

Starting Items

Enigma"s starting items will depend greatly on whether you are supporting, soloing or jungling. You need a lot of mana regeneration in the jungle, more health regeneration in the lanes. As a good farmer, you should have plenty of chance to buy some luxury or utility items for your team later on. See the builds at the vị trí cao nhất of the guide.Jungling: Ring of Basilius. Bonus mana regen and an armour aura for your minions - this makes a big difference to lớn your Eidolons ability khổng lồ tank damage for you, especially early on in the jungle và when pushing.Two Clarity potions should be enough lớn keep you going until you can fly out a Soul Ring, be careful not to lớn take any damage when using them or you could end up short of mana và have your farming tốc độ considerably reduced.Laning:

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It"s pretty unusual khổng lồ see Enigma in lanes these days, but he"s still quite a capable solo and can really dominate some heroes 1v1. The difficulty is that against dangerous dual and trilanes he"s kinda squishy & is forced khổng lồ play very passively, even with Eidolons to lớn help out.This thiết đặt is designed to give you plenty of regeneration & bulk out your stats with some branches. You could consider replacing them with a
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Ring of Protection if you still want khổng lồ get a Ring of Basilius, or go straight for a Soul Ring.

Core

The high mana cost of your skills means that mana regeneration is a big priority early on, & you also want to lớn beef up a bit to lớn stop you being taken out of team fights too quickly. Soul Ring. When you need mana as Enigma, you need it now - it could be the difference between life and death. It is also a great jungling tool - generally you wont be tanking any damage, so the bonus regen will top you up between casting demonic conversion, allowing you to lớn stay in the jungle indefinitely.Your choice of boots very much depends on your team and the situation, generally I just get Boots of tốc độ initially, as a Soul Ring is sufficient for your immediate mana needs whether you"re laning or jungling.You might want khổng lồ consider upgrading your Ring of Basilius khổng lồ a

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Ring of Aquila if you feel you need some more stats. It"s relatively cheap, và doesn"t use up an extra inventory slot. In some situations you may also want lớn consider getting a Vlad"s - although this is dependent on having plenty of melee heroes on your team, và usually this will be much later in the game.

Extension

v Team Fight Vs Pushing/UtilityThere are two main choices for your next set of equipment - you can head down the utility route of Mekansm & Arcane Boots, or rush a Blink Dagger & black King Bar to lớn be able to initiate as soon as possible. You could even go Mekansm khổng lồ Blink Dagger và then go back for the boots.This choice really depends on your role in the team; whether another hero is going to build a Mekansm, & if you"re going to the be primary initiator. Mekansm is a great item for survival, pushing & teamfighting, but does mean that your ability to lớn initiate will have khổng lồ wait longer. For boots, you"ll generally want to lớn get Arcane Boots for the extra mana và team utility. Combined with Mekansm this gives you serious ability to lớn keep your team in the fight and pushing.There are two big items that pretty much every Enigma should aim lớn get in every game - black King Bar Blink Dagger. The only question is whether you rush them or not.Which order you get them in is a slightly different question - quite often in Pro games you see Enigma with a BKB before a Blink, often on an Enigma with utility items. In pub games a Blink first is more common. Some people will even rush it before some of the items above.The use of these two items is fairly obvious - they are both about getting the most out of your ultimate. Blink gives you perfect positioning and surprise; BKB with its magic immunity makes it very difficult to lớn stop you channelling it.In very special situations, you may want to invest in a

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Linken"s Sphere instead of BKB - generally lớn block specific powers that go through BKB - such as
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Nether Swap.

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Utility Items

You vì see Utility items on Enigma quite often, as he has a much faster farming speed than most other supports. However, your utility equipment has to be balanced against your initiation equipment - too much will delay or reduce your team fight abilities.This will depend on the composition of the team - for example if you have a Magnus or Naga Siren you don"t have such a pressing need for a Blink Dagger. Pipe of Insight can be picked up if your team is desperately in need of protection from big magic damage like

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Epicenter &
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Poison Nova. You"re not an ideal carrier as it"s quite expensive and don"t have the health pool to lớn properly benefit from the health regeneration, but it can be a necessity. Necronomicon is a very useful thành quả for stronger pushing và invisible unit detection, the minions will also benefit from your auras. However, not a usual pickup as the cấp độ 3 version with true sight is very expensive & will delay your other items. Vladmir"s Offering can be a good pickup later in the trò chơi (usually 30+ minutes), but mainly if your team has one or more melee DPS heroes, who will gain both damage & lifesteal. The improved aura is also nice for your minions.

Luxury Items

Refresher OrbWhile very expensive, the refresher is almost perfect for your needs. While it does offer stats và regen boosts, the main bonus is that it can instantly reset all your skill cooldowns, including đen Hole. This means that you can use it much more frequently, or even create two black holes, one straight after the other.It can be worth not skilling đen Hole to level 3 if you think you can get a refresher, as the substantial mana cost makes it difficult lớn double cast. Remember that using your Refresher Orb will also allow you khổng lồ use your Arcane Boots.

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Scythe of VyseAlways a useful nhà cửa on Intelligence heroes, it adds a lot of damage, mana regeneration & the hex ability. You re not the ideal carrier as you have khổng lồ channel your ultimate, but it works well in combination with blink for ganking, and your farming speed is much better than most support heroes.
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Boots of Travel
A very useful late game item, it boosts your movement speed substantially, frees up a slot from
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Town Portal Scroll and allows you to teleport to any friendly creep or building on the map.Generally avoid Orb and DPS items as you have relatively poor agility, & channelling prevents you from right clicking.

Situational Items

Most hãng intel based items are well worth looking at on Enigma, và he generally has the farm to be able to lớn help out in this area.

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Ghost Scepter
- useful if the enemy team is packing some serious right click power, especially
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Juggernaut with his ultimate. Can buy you vital time in late trò chơi fights.
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Orchid Malevolence
- usually more of a ganking tool, it"s still very useful for silencing very điện thoại heroes lượt thích Anti-Mage or
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Storm Spirit, or quickly focusing down squishy supports who are reliant on their abilities. Necronomicon - simply a great item, it offers useful stats và additional pushing power. Aside from being generally useful, the màn chơi 3 minions also give you true sight, making it a great counter khổng lồ invisible heroes.
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Shiva"s Guard
- adds intelligence và armour khổng lồ Enigma, as well as a powerful AOE nuke that damages & slows surrounding enemies. Works well with black Hole as your positioning will be ideal for both. Be sure not khổng lồ use it while channelling!
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Blade Mail
- a cheaper thành tích compared khổng lồ the ones above, but still very useful for Enigma. It provides some intelligence và armour gain, but more importantly, makes you unpleasant khổng lồ focus. The active ability causes any damage applied khổng lồ you lớn also be applied to lớn the person who caused it. This can often buy you time và make the enemy think twice about focusing you. Aghanim"s Scepter - I"m still not massively sold on this thành quả as although it can make your ultimate more damaging (especially against tanky heroes), the problem is cost & the comparison with Refresher Orb. I"d much rather have the double disable time/shorter cooldown than damage. You could consider it afterwards, but Blink Dagger -> black King Bar -> Refresher Orb -> Aghanim"s Scepter is a huge amount of farm.

Good Allies

Outworld Devourer

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Most heroes can take advantage of Enigmas ultimate to lớn some degree, but certain ones synergise extremely well with it.Other Initiating Heroes - e.g. Dark Seer,
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Tidehunter, Faceless Void, Warlock. If they can initiate the fight, it makes it much easier for you to lớn follow in with a good black Hole, as the opposition are stunned, grouped or otherwise distracted.Heroes with big AOE damage spells - e.g.
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Venomancer, Sand King, Earthshaker, Shadow Fiend. These guys can inflict an awful lot of damage khổng lồ groups of undefended players, and combining your two ultimates successfully can sometimes completely wipe out the opposition.DPS Heroes - such as
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Huskar,
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Viper,
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Outworld Destroyer, most other carries. These guys can inflict massive damage given the chance, & you need them to lớn finish off as many enemies as possible before black Hole runs out.Enigma also works well early on with other good pushing heroes.

Bad Enemies

Doom Bringer Enigma is a reasonably good all rounder, but there are certain heroes who can counter his abilities. Generally heroes with a silence can be problematic, as they WILL try and pick you out of the group. Vengeful Spirit - Her swap ability will break the channelling on your đen Hole, and can even go through BKB. A smart Veng will stay well clear of the rest of her team, waiting for you lớn initiate and then stop you. Linkens Sphere can help in this situation. Beastmaster - Generally easier khổng lồ catch in a teamfight than Veng, but his Roar also goes through BKB, & Linkens wont necessarily help here. Warlock- again, his Ultimate goes through BKB, so you either have to lớn catch him in your đen Hole or wait for him to lớn use Rain of Chaos first. Silencer - can break your combo as you try to blink in & Black Hole. His ultimate also makes it difficult to get the timing right.Doom Bringer - Doom is extremely unpleasant, causing a large amount of damage, and completely disabling all your abilities for a long time. Bane - his disabling powers can make it difficult for you khổng lồ land your ultimate unless you can blink in & surprise them. Even then, ensure Bane is trapped or his ultimate

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Fiend"s Grip can disable you, even through BKB. Rubick - is there anything more embarassing than having your own ultimate turned against you? You have a potential problem here - if you get off a successful ultimate your team is likely grouped nearby và there"s a long window of opportunity while you"re channeling for him khổng lồ steal it unless you catch him in it. The best solution I can offer is to make sure Malefice is off cooldown when you go in - immediately cast it on him after black Hole khổng lồ either prevent him stealing it, or at least stop him casting it for the next 6 seconds. Faceless Void - his ultimate also goes straight through any magic immunity & will stop you from channeling yours. You"ve either go to make sure you catch him in it, or wait until he"s used his ultimate.

When to pick Enigma

Generally you only want lớn pick Enigma when there is a solo or jungle spot available. While he can work ok as a lane support, he needs farm to lớn be effective và cannot afford lớn spend too long babysitting.He is a good pick when your team is in need of stuns, initiation and/or team fight ability. He synergies well with other pushers, strong DPS heroes & big AOE powers.

When not to lớn pick Enigma

If your team has too many carries you will struggle to lớn get the necessary farm khổng lồ be effective without taking it away from them. Same applies when you vì not have sufficient tư vấn heroes khổng lồ ward, etc. Be careful about choosing him with a team that lacks damage as you will struggle to win fights, even with black Hole.Finally, be cautious about picking him if the opposition has picked some of his direct counters - while most of them can be neutralised by good play, they can still make life a lot more difficult for you.

Jungling

In the jungle we want to get Demonic Conversion levelled up as quickly as possible, as they are our main farming tool và form of protection. Higher màn chơi Eidolons have far more armour & damage, making it faster & easier lớn get through the creeps.As a Jungler you should still be paying attention lớn both the middle & safe lanes. Enigma is a dangerous ganker in the early game, turning up with a double stun, black hole & a bunch of Eidolons can easily be enough khổng lồ get a kill or two, & if nothing else will make the enemy players in those lanes more cautious.You can also help out by pulling either of those lanes if required, or filling in if a anh hùng is killed or has lớn drop back lớn base.Enigma is NOT a carry, he"s a good pusher và a reasonable ganker. You should not stay in the Jungle for too long - just get your vi xử lý core items & then hit the lanes. You will help the team a lot more than staying in trying to farm up your blink dagger.

How lớn Jungle

My usual equipment for jungling is a Ring of Basilius (mana regen and +2 armour for minions) & 2 Clarity potions. This is usually enough to lớn have a Soul Ring arriving just at the point that I would run out of mana to lớn keep farming. There are other equally valid starting items though.As a jungling Enigma, start by denying a creep from your mid or long lane, then quickly drop back to your fountain khổng lồ recharge. You should still reach the easy creep camp just after the 30 second mark.The jungle creeps spawn initially on 30 seconds, & then on every minute mark (00) - provided neither team has line of sight on the creep camp. You can stack creep camps by attacking them on approx 53 seconds (in the minute) & drawing them away from the camp. Provided they"re absent & you cannot see it, a fresh batch of neutrals will spawn.Your conversions can last up lớn 35 seconds, & will heal, double and regain some time every 6 attacks. It"s very important khổng lồ keep your starting ones alive, or you"ll lack firepower later on. Vì this by picking the right creeps khổng lồ engage, và by rotating the badly hurt ones out of combat. 35 seconds is usually enough khổng lồ take out 2 camps (sometimes 3), depending on your level and the creeps present.If you vì arrive at a camp with your conversions about to expire, pick out the biggest non-convertable creep to vị as much damage as possible to. This should give you enough of a headstart to finish the job. If you definitely cannot take a particular camp, it can still be worth stacking it for later on.Take chú ý of the various types of neutral creep present in each camp - there are certain ones you want khổng lồ avoid until later, or are easier to giảm giá with in different ways. For details see hereEasy CreepsKobolds / Forest Trolls / Ghosts / Harpies / GnollsYou can take any of these camps easily, even with màn chơi 1 conversions. Convert the creep that looks the biggest or most different from the others - this is usually the strongest. Try to tóm tắt the damage between your conversions, & make sure one does not take all the damage & die.Medium Creeps:These are the most common type of neutral camp, & may require a more careful, tailored approach.Ogre Camp (2 orange, 1 blue): Fairly straightforward, convert one of the orange ones (they have more HP), then focused down the blue one quickly. Rotate your conversions to lớn avoid losing one.Satyr Camp (2 medium, 2 small): Again straightforward, convert one of the bigger ones, then focus down the little ones.Wolf Camp: Convert the larger Alpha Wolf, as he has the most HP & a damage aura. The two other wolves should be easy after this.Centaur Camp: Unfortunately, you can"t convert the larger centaur, so have khổng lồ settle for the smaller one. The big centaur will then use his stomp to lớn stun your minions, và can make life difficult with low màn chơi conversions. Early on, the best way of dealing with these camps is to lớn move lớn it with existing conversions from another camp - put one out front as bait so he doesn"t use his stun.Golem Camp: These guys are immune khổng lồ conversion due khổng lồ their spell immunity. The only way lớn kill them is with a creep pull or conversions from another camp.Hard Creeps:This can include Centaur Camps, see above.Large Satyr Camp: These are different from the Satyr camp, as they contain a large purple Satyr who can"t be converted. Convert the medium one instead, then take out the small Satyr before taking on the large one. Can be worth leaving until you reach a slightly higher level, or weakening the large Satyr with conversions from another camp first.Furbolg Camp: Be very careful about when khổng lồ take on these guys, the large red one is immune to conversion, và his thunder clap will instantly knock most of the health out of your conversions. Only attempt with higher cấp độ conversions from a different camp.Wildkin Camp: You can"t convert the large Wildkin bird into Eidolons, và he"s pretty tough. It"s possible to lớn take this camp by focusing the smaller birds first, then carefully rotating against the large one, even tanking a little damage yourself.Troll Camp: Another tough camp early on, as the Troll Shaman (guess what - you can"t convert him) can summon skeletons. They don"t have much life, but inflict a lot of damage. Be careful about trying to lớn take these guys on too early.

Soloing

The solo build is much more situational than when jungling - essentially all your skills are more useful here. You may want khổng lồ look seriously at a single level early on in Midnight Pulse - this is only to lớn destroy the side lane trees and xuất hiện up the sight lines if you feel threatened by ganks.You Malefice stun is useful for escaping, & you may even find that combining black hole with Eidolons is enough to lớn get you a kill against weaker opponents. You can certainly give solo melee heroes a hard time. However, against dual line ups play conservatively và use your Eidolons lớn control the lane by denying or pushing as appropriate.If you have a very ganking orientated team, it can be worth maxing out Malefice asap (by cấp độ 7) lớn get the 3rd stun.

Support

As a support I lượt thích to get Malefice up to cấp độ 2 quickly, for a much more effective stun. Your choice of whether lớn max Conversion or Malefice first will depend very much on your lane - higher cấp độ conversions offer more damage & armour, while màn chơi 3 Malefice is an excellent ganking spell.Take every opportunity to lớn stack up neutral creeps if you are on the safe lane, as you can farm them up easily while pulling lớn get some extra gold in. This goes double if you & your partner are against a solo hero. Be sure to lớn use your Eidolons aggressively against a lone anh hùng too.When babysitting, concentrate on using Eidolons lớn deny; you will need lớn keep them out of range or constantly moving to lớn stop them auto-attacking though. They also won"t split or heal as they"re not attacking, so avoid feeding them to lớn the enemy heroes.As mentioned earlier, I dont think Enigma is especially well suited to this role, and you re going to have khổng lồ get some farm at some point, but if needs must...

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Levelling đen Hole

This is probably the most controversial part of this guide - but I"m not always a fan hâm mộ of levelling up black Hole as soon as it"s available.What the *&S*# You said black Hole was awesome!!!It is - the thing is that it starts off awesome already. The only differences as you level are:+ Slightly increased damage (+20-40 DPS per level)+ Slightly lower cooldown time (-10 seconds per level, so it s 200/190/180 seconds)- Increased mana cost (200/300/400)As you can see, the advantages are somewhat minimal. Whether you skill up or not is dependent mostly on your farm, và the flow of the trò chơi - if you ve sầu got a big enough mana pool to lớn be using your spells fairly frequently, with enough always left over for a đen Hole, then go ahead and level it up. If not, or you"re not sure, take a level of stats instead. Skill it up when you"re comfortable for mana - there"s nothing worse than blinking in và not being able to cast it!The game situation also matters - if your team is generally on top, và you can choose when to have a team fight, 10 seconds here or there doesn"t matter so much. It might matter if the trò chơi is very unpredictable or going against you though.The other issue is the likelihood of getting a refresher orb - even with a big mana pool, the chances of having enough for various skills, then two 400 mana spells, with a refresh inbetween is minimal. The orb also makes the cooldown less of an issue.A lot of people may disagree strongly with these points, but what I want lớn emphasise more than anything is that you should think about when & whether lớn upgrade your ultimate rather than just vày it automatically every chance you get.

Sample Game:

Had a dig through some replays & found a few that might be worth watching:Game No #72659257The đen Holes are a bit of a mixed bag, but it gives you an idea of his ridiculous farming potential, & some tips and tricks on using Enigma.Game 1Game 2Game 3